Blub Redux: Dynamic Fish Animation
Based on the Blub project, this rebuilt version was developed to demonstrate an improved dynamic fish motion system without relying on motion capture for demonstration. In addition to re-adjusting most of the joints in the the rig for improved movement and bounce, some finessed Perlin Noise is being applied to the large dorsal, ventral and [...]
Master’s Thesis: Reactive Animation and the Play Experience
To complete my Masters degree in Integrated Digital Media at NYU-Poly I wanted to produce a Thesis that engaged a range of technical, design and art ability in service to research that serves as a foundation for my personal design ethics. As an artist in the games industry and a gamer I’m often struck by [...]
G4LI: Design for Learning CHI 2010 Publication
While working as a Research Assistant at the Social Game Lab headed by Katherine Isbister, I conducted interviews with real Game Developers to collect practical real world design practice data for a project for G4LI (the Game for Learning Institute). G4LI is a Microsoft funded initiative with NYU to find better ways to provide education with technology, [...]
Snip!: iPhone Dynamic Environment Game
Snip! is an iPhone game developed in a 3 person team for a class project in Mobile Application Programming I took at NYU Polytechnic Institute in Fall 2009. I was responsible for the game concept development and art direction. I created all art assets and UI layouts and some episode/level design. Primary development lasted [...]
Blub: Live Fish Motion Capture & Dynamic Re-animation
Blub captures the motion of a live fish in a tank and uses the data to guide a procedurally animated ancestor in a 3D environment. A server takes live video data and with algorithms developed in conjunction with the OpenCV library, scrubs the data to generate a clean 3 dimensional point tracker. Unity3D uses a [...]
Motion and Emotion: Wiimote Gear
During my time at the Social Game Lab we ran a series of experiments on the concept of emotional contagion, how the motion control in games creates an emotional response connected to the style of movement the game inspires. The wii remote motion controls can be augmented to apply to the whole body when mounted in clothing. [...]
Lively Disposition
Truth is often stranger than fiction. Lively Disposition considers human factors and the illusion of life to create intriguing digital media and games.

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