Archive for 'Design'

Master’s Thesis: Reactive Animation and the Play Experience

To complete my Masters degree in Integrated Digital Media at NYU-Poly I wanted to produce a Thesis that engaged a range of technical, design and art ability in service to research that serves as a foundation for my personal design ethics.  As an artist in the games industry and a gamer I’m often struck by [...]

Snip!: iPhone Dynamic Environment Game

Snip! is an iPhone game developed in a 3 person team for a class project in Mobile Application Programming I took at NYU Polytechnic Institute in Fall 2009.   I was responsible for the game concept development and art direction.  I created all art assets and UI layouts and some episode/level design.  Primary development lasted [...]

Motion and Emotion: Wiimote Gear

During my time at the Social Game Lab we ran a series of experiments on the concept of emotional contagion, how the motion control in games creates an emotional response connected to the style of movement the game inspires. The wii remote motion controls can be augmented to apply to the whole body when mounted in clothing. [...]


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